Hey man, what's going on?
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Second of all, the physics engine is being designed so that it can be used in more than just this one game. My goal is to create it so that anyone else with programming experience can use the engine in their own games as well. I will be using my Document It program to generate documentation for the engine as I work, so that anyone who desires to use this engine will have a well documented API at their disposal! (Once a stable finalized version of this engine is complete, it will be available for download on this site, as will the documentation files)
So a little bit about the game I'm creating, Protect the Packages. The basic premise of the game is that you have one or more boxes that you try to keep in small designated areas by moving them around with your mouse. However, there are other boxes flying all over the place that will knock yours away and even destroy them if a hard enough collision ensues. Your goal is to protect your packages by moving them to evade these flying boxes!
You can keep up with and watch the development of these two projects by occasionally checking back on the projects page! (I will be attempting to keep regularly updated changelogs and status messages on the project pages.)
Written 10:36 AM June 8, 2015 by Nathan Martindale (WildfireXIII)
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